Content
Super excited for this update, I imagine it will be very beneficial for UGC creators! This guy brings up a good point, I don’t see a reason why Regional pricing enforcements being thrown to the developers like it’s our fault that the prices set this way. Are there any plans to enable that in the future and allow creators to disable regional discounts for a few countries? I see that there’s no way to turn this feature off for a single country. I don’t plan on opting out, but being a redneck spins larger creator with 6000+ items, being able to make small item level changes faster is a necessity. At least there will be an option to opt-out, but I don’t think this should be retroactively enabled.
I'm having issues with scaled down transparent Images In Roblox studio Uploading a decal converts the color of all transparent pixels to black Best way to deal with the white seams on the edges of textures? You can use it from the shell with node, but it’s not near as convenient. You don’t have to package Pixelfix up as an exe to use it. The fixed images are saved over the existing images.
Solving the biggest issues and bugs with tree leaves and shrubs Here’s a fix by Quenty, but it requires multiple steps per image through Gimp or Photoshop. Anyone is free to take up the idea and rewrite it if you don’t like Node! Transparent pixels stay transparent, but when resized and blended with non-transparent pixels they won’t cause dark borders.
Why every year do you guys reduce the amount of genres instead of increasing them? Best of luck to all of this year’s nominees, it’s been another fantastic year for creativity and innovation on Roblox. All categories are open for voting at the same time, so there’s no need to wait. Once you enter the Voting Hub, you’ll be able to explore this year’s nominees, check out their games, and vote for your favorites in each category. Maybe I’m doing something wrong and it’s on my end? I could not see any difference between them.
